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Amazing Brick Template

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Product Description

The Amazing Brick Template is a full game source code comes with everything you need to reproduce one of the most recent hits of the mobile stores!
Tap the left or right side of the screen to jump in that direction. Avoid the little colored boxes and pass through the narrow gaps! It’s harder than it looks, for an extremely rewarding experience!

-The obstacles change as the game goes on!
-Change the intensity of the jump to make the game harder or easier
-Reward your users with the medals system!
-Change every image to fully customize your game, you can colorize them or not, it’s your choice!

Can it be customized?

This source code is fully customizable. There’s no simple vector objects, but it’s all made with .png images to allow you to use beautiful HD art assets.

-Setup new colors for the obstacles to use when the score increases, you can define both the new color and the score that must be reached for it.
-Define the gap between the obstacles both on the X and Y axis, and let the source code randomize it.
-Change gravity, force of jump and game speed to target your user base with a harder or easier experience.
-Rate button, Online Leaderboards and Social Share will make sure your game has all the chances to go viral it needs!

It also comes with a detailed documentation, explaining each and every parameter and with specific guides to get every service (game center, facebook, twitter and more) up and running in a matter of minutes!

Is it a full game ready for the stores?

The Amazing Brick Template comes ready to hit the stores, with ads, social share, online and local leaderboards.

-Ads mediation, supporting Chartboost (Gremlin Interactive plugin can also be used), PlayHaven (Upsight), RevMob, AdMob, iAds, TapforTap, inMobi, InnerActive, Vungle, adBuddiz, . You can choose to rotate different ads providers, randomize them, or even use all 11 of them!
-Remove Ads option! Change 1 variable to support, or not, a remove ads option through in-App Purchase*
-Online Leaderboards through Game Center and Google Play Game Services.
-Share the highscore through Facebook, Twitter, Email and Text.
-Deploy to iTunes iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store.

What’s Corona SDK?

This source code requires Corona SDK (http://www.coronalabs.com), one of the most powerful and flexible 2D game engine.
It can be deployed to iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store, and fully supports all devices resolution.
Corona SDK makes use of Lua, an industry standard scripting language. It’s easier to write and, more importantly, easier to read. Say goodbye to xCode, Eclipse, and tens of files, folders and libraries.
Studying the code and reskinning it takes 1/10th of the time, and so does adding custom features to it. Compared to native development, code for Corona SDK can be wrote up to 10 times faster, saving money and delivering updates as quick as possible to your users.

The Amazing Brick Template
 can be built using a Corona Starter Subscription (completely free to use).
*in-App Purchase features requires Corona SDK Basic subscription or higher

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This template is included within the Membership option.
Become a member for 99€/Year and get FULL ACCESS to all our Source Codes.

Learn more about becoming a member by clicking here.

-This source code is provided for unlimited free and commercial uses on the supported market stores.
-This source code CAN’T be sold or shared as is, but can be used for custom reskin works for your clients.
-All the art assets within this source code MUST be replaced.
-Future updates of this source code are completely free.
-This source code, once purchased, can be downloaded unlimited times from the My Account page.-

-The Reskin Service includes all new art assets with a theme of your choice, Icon, and screenshots for the stores.
-The Ready for Store Service includes everything already mentioned for the Reskin Service, plus full setup of Facebook, Twitter, Game Center, Google Play Game Services, Ads Providers, in-App purchase and everything required to submit the game to the stores.
-Once a service is purchased, an email will be sent within 24 hours asking for more details about the project. The average completion time of one of the mentioned services is of 48 hours.