The Don’t Step the White Tiles Template (also known as Piano Tiles Template) reproduces one of the most long lasting and successful hits of the mobile stores!
The objective of the game is to tap as fast as you can on the black tiles. Each row of tiles will have only one black tile, so if you miss it and tap on a white tile instead, it’s game over.
Sounds easy? It’s not! Only the fastest will be able to pull off the highest scores, and the faster you go, the harder it gets. It’s the perfect, addicting pick up and play app:
-Time Attack game mode, tap as fast as you can on a set amount of tiles.
-Endurance game mode, tap as many tiles as you can before the timer runs out.
-Guess Time game mode, tap as many tiles as you can. The timer will disappear but you must keep track of it, because as soon as it runs out, it’s game over.
-Local and online leaderboards for each game mode.
Can it be customized?
Each game mode has been made to be easy to customize. You can change the number of tiles on screen, how many tiles are required to complete the Time Attack game mode or the total time of the Guess Time mode. If you think of it, you can do it:
-Easily use new images for the tiles.
-Specify virtual enemies for the local leaderboards.
-Set the total time for the Guess Time game mode, and the specific time at which the timer should disappear.
-Set the total amount of tiles the user must tap in Time Attack mode.
-Set the total time the user has in Endurance game mode, and the bonus time he gets after a certain amount of tiles.
It also comes with a detailed documentation, explaining each and every parameter and with specific guides to get every service (game center, facebook, twitter and more) up and running in a matter of minutes!
Is it a full game ready for the stores?
The Don’t Step the White Tiles Template comes ready to hit the stores, with ads, social share, online and local leaderboards.
-Ads mediation, supporting Chartboost, PlayHaven (Upsight), RevMob, AdMob, iAds, TapforTap. You can choose to rotate different ads providers, randomize them, or even use all 6 of them!
-Online Leaderboards through Game Center and Google Play Game Services, and a local in-game leaderboard.
-Share the highscore through Facebook, Twitter, Email and Text.
-Deploy to iTunes iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store.
What’s Corona SDK?
This source code requires Corona SDK (http://www.coronalabs.com), one of the most powerful and flexible 2D game engine.
It can be deployed to iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store, and fully supports all devices resolution.
Corona SDK makes use of Lua, an industry standard scripting language. It’s easier to write and, more importantly, easier to read. Say goodbye to xCode, Eclipse, and tens of files, folders and libraries.
Studying the code and reskinning it takes 1/10th of the time, and so does adding custom features to it. Compared to native development, code for Corona SDK can be wrote up to 10 times faster, saving money and delivering updates as quick as possible to your users.
The Don’t Step the White Tiles Template can be built using a Corona Starter Subscription (completely free to use).