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Mr Jumpy Source Code

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Product Description

The Mr Jumpy Template brings you super platforming action to all your users!
Inspired by games such as Mr Jump, The Impossible Game and Geometry Dash, our source code comes with multiple levels support, 2 different powerups, and the ability to create levels directly in Tiled (http://www.mapeditor.org/).

-Tap to jump!
-Avoid the spikes and don’t hit the walls!

-Reach the end of the level to get a 100% score!

Can it be customized?

This source code is fully customizable. There’s no simple vector objects, but it’s all made with .png images to allow you to use beautiful HD art assets.

-You can add Endless fully customizable levels!
-Change the speed of the game, the force of the jump, the gravity and much more!
-Each level can have the background and the tiles you wish!
-Create even huge levels without worries thanks to our new library YATS!
-Rate button, Online Leaderboards and Social Share will make sure your game has all the chances to go viral it needs!

It also comes with a detailed documentation, explaining each and every parameter and with specific guides to get every service (facebook, twitter and more) up and running in a matter of minutes!

Is it a full game ready for the stores?

The Mr Jumpy Template comes ready to hit the stores, with ads and social share included.

-Ads mediation, supporting Chartboost (plugin can be used), PlayHaven (Upsight), RevMob, AdMob, iAds, TapforTap, inMobi, InnerActive, Vungle, adBuddiz, . You can choose to rotate different ads providers, randomize them, or even use all 11 of them!
-Remove Ads option! Change 1 variable to support, or not, a remove ads option through in-App Purchase
-Share the highscore through Facebook, Twitter, Email and Text.
-Deploy to iTunes iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store.

What’s Corona SDK?

This source code requires Corona SDK (http://www.coronalabs.com), one of the most powerful and flexible 2D game engine.
It can be deployed to iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store, and fully supports all devices resolution.
Corona SDK makes use of Lua, an industry standard scripting language. It’s easier to write and, more importantly, easier to read. Say goodbye to xCode, Eclipse, and tens of files, folders and libraries.
Studying the code and reskinning it takes 1/10th of the time, and so does adding custom features to it. Compared to native development, code for Corona SDK can be wrote up to 10 times faster, saving money and delivering updates as quick as possible to your users. Plus, it’s COMPLETELY FREE to use.

The game runs at 60fps on iPhone5 > devices, 55-60 on iPhone 4s <, the video was grabbed directly from a Mac so it's a bit choppy! Better video coming soon (;

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-This source code is provided for unlimited free and commercial uses on the supported market stores.
-This source code CAN’T be sold or shared as is, but can be used for custom reskin works for your clients.
-All the art assets within this source code MUST be replaced.
-Future updates of this source code are completely free.
-This source code, once purchased, can be downloaded unlimited times from the My Account page.-

-The Reskin Service includes all new art assets with a theme of your choice, Icon, and screenshots for the stores.
-The Ready for Store Service includes everything already mentioned for the Reskin Service, plus full setup of Facebook, Twitter, Game Center, Google Play Game Services, Ads Providers, in-App purchase and everything required to submit the game to the stores.
-Once a service is purchased, an email will be sent within 24 hours asking for more details about the project. The average completion time of one of the mentioned services is of 48 hours.