Timberman Template

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Product Description

The Timberman Template reproduce one of the biggest hits of the mobile store, and it’s also one of our best source code ever.
Tap either to the left or to the right of the huge tree standing in the middle of the screen to cut away a chunk of it. A red bar at the top shows you how much time you have left to make the next cut, but evil branches are out for your life!
Avoid getting hit by them or it’s instant game over! With different backgrounds and a ton of characters to unlock, it is the best template to increase your business!

-Endless backgrounds. You can change everything, branches, ground, sky, for as many backgrounds as you want.
-Endless characters. You can setup as many unlockable characters as you want. Specify the unlock requirements and let your player strive for that special character they want!
-Crazy one touch gameplay that’s sure to get your users hooked!
-Online leaderboards for each game mode.

Can it be customized?

It’s one of the most customizable templates in our store. Be it the art or the gameplay, we’ve exposed everything you need to let your imagination run wild:

-Specify new images for the backgrounds, even of different sizes, and characters. For each characters, you can specify different animations if needed.
-There’s no limit to the amount of backgrounds and characters you can put in the game!
-Change the speed at which the red bar depletes, or increase the amount of time your users will get when they successfully chop a chunk of the tree.
-Increase the speed at which the tree falls for an even faster gameplay.
-Modify the frequency of branches to make the game harder or easier.
-Online Leaderboards and social share gives your game everything it needs to go viral!

It also comes with a detailed documentation, explaining each and every parameter and with specific guides to get every service (game center, facebook, twitter and more) up and running in a matter of minutes!

Is it a full game ready for the stores?

The Timberman Template comes ready to hit the stores, with ads, social share, online and local leaderboards.

-Ads mediation, supporting Chartboost, PlayHaven (Upsight), RevMob, AdMob, iAds, TapforTap. You can choose to rotate different ads providers, randomize them, or even use all 6 of them!
-Online Leaderboards through Game Center and Google Play Game Services.
-Share the highscore through Facebook, Twitter, Email and Text.
-Deploy to iTunes iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store.

What’s Corona SDK?

This source code requires Corona SDK (http://www.coronalabs.com), one of the most powerful and flexible 2D game engine.
It can be deployed to iTunes App Store, Google Play Store, Amazon App Store and Samsung App Store, and fully supports all devices resolution.
Corona SDK makes use of Lua, an industry standard scripting language. It’s easier to write and, more importantly, easier to read. Say goodbye to xCode, Eclipse, and tens of files, folders and libraries.
Studying the code and reskinning it takes 1/10th of the time, and so does adding custom features to it. Compared to native development, code for Corona SDK can be wrote up to 10 times faster, saving money and delivering updates as quick as possible to your users.

The Timberman Template can be built using a Corona Starter Subscription (completely free to use).


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This template is included within the Membership option.
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-This source code is provided for unlimited free and commercial uses on the supported market stores.
-This source code CAN’T be sold or shared as is, but can be used for custom reskin works for your clients.
-All the art assets within this source code MUST be replaced.
-Future updates of this source code are completely free.
-This source code, once purchased, can be downloaded unlimited times from the My Account page.-

-The Reskin Service includes all new art assets with a theme of your choice, Icon, and screenshots for the stores.
-The Ready for Store Service includes everything already mentioned for the Reskin Service, plus full setup of Facebook, Twitter, Game Center, Google Play Game Services, Ads Providers, in-App purchase and everything required to submit the game to the stores.
-Once a service is purchased, an email will be sent within 24 hours asking for more details about the project. The average completion time of one of the mentioned services is of 48 hours.